﻿using UnityEngine;
using System.Collections;

public class SpawnZone : MonoBehaviour
{
    [HideInInspector]
    public int spawnId = 0; //由孩子初始化
    public virtual void Awake()
    {
        gameObject.SetActive(false);
    }
}
public class SuperShootZone : SpawnZone
{
    public float TimeToSpawn = 30;
    public int itemId;
    public string warnString = "超能弹药已经产生，快去争夺";
}
